To generate a good experience, different solutions can be proposed in order to create a circuit where we want the customer goes.
1. SHOWCASE. The experience begins outside the store, in the window, at the moment when we create this hook to get customers to go indoors. At this point, we work on the content that impacts, like offers or sales. This is the reason to go in, although the client does not end up buying the hook, he will maybe buy another product of more value.
2. WELCOMING SCENT. Once we have attracted the customer, we have to give a first impression. When the door is crossed, it’s time to stimulate our most developed sense: the smell. A welcoming aroma will help to remember, relax and at the same time introduce the symphony that will make the consumer smiles.
3. DO NOT MISS THE MUSIC. In-store music is one of the most stimulating ways because depending on the rhythm of it, our behavior will be one way or another.
4. INTERACTIVITY. Along the experiential circuit, the consumer should be always stimulated, through different solutions of digital signage as interactive applications that allow them to discover information about specific products, or even integrated sensors that allow segmenting the contents according to each target.
5. SENSORS AND SEGMENTED CONTENT. The consumer increasingly takes more responsibility in making their decisions. He compares, evaluates, comments and finally decides what product likes and if he prefers to buy it on the Internet or in the physical store. Nowadays consumers choose what they want to see and when. Brands don’t have anymore the power to force consumers on what to watch. Given this paradigm, it is logical that the message is increasingly personalized, to the point where the consumer can choose which product he is interested in and when he wants to know about it.
6. BEACONS. Technologies in mobile devices like beacons put into reality the power to go into a store and get recognized by different screens: until the point that screens greet you by your name. It is also possible, using sensors, to recommend products based on gender and what the customer has chosen.
7. MIRROR SCREENS. The inside of a store should be an experiential circuit with some magic things like mirror screens. These can go as unnoticed as if they were one more element of the decoration, however, mirror screens can surprise consumers by showing a concrete message when they approach.
8. INTERACTIVE FITTING ROOMS. Every point in the shop should bring experience, from the most hidden places like fitting rooms. Here, well-integrated screens can influence consumers while they are trying on clothes and even allow them to make the purchase and send them home.
9. QUEUE MANAGEMENT AND ENTERTAINMENT. When customer traffic is considerable, queue management is required. Sometimes long queues make us forget the great experience get a few minutes ago, so we have to entertain customers in a queue.
10. CONTINUOUS COMMUNICATION. Finally, the time to say goodbye, in the boxes, plays a very important role, it is just at that moment where brands have to tell the customer to come back, ask them their opinion through an interactive satisfaction app, and remind them following week offers.